The fastest and most compatible rendering optimization mod for Minecraft. Now available for both NeoForge and Fabric!
120.18M
33.0k
3 weeks ago
Client
Optimization
Fabric
NeoForge
Quilt
Entity Culling
Using async path-tracing to hide Block-/Entities that are not visible
85.52M
13.8k
Last month
Client
Optimization
Fabric
Forge
NeoForge
Babric
+1
ImmediatelyFast
Speed up immediate mode rendering in Minecraft
71.10M
8,807
2 weeks ago
Client
Optimization
Fabric
Forge
NeoForge
Quilt
Sodium Extra
A Sodium addon that adds features that shouldn't be in Sodium.
54.89M
11.3k
Last month
Client
Cursed
Optimization
Utility
Fabric
NeoForge
+1
Dynamic FPS
Reduce resource usage while Minecraft is in the background, idle, or on battery.
38.77M
7,619
2 weeks ago
Client
Management
Optimization
Utility
Fabric
Forge
+2
More Culling
A mod that changes how multiple types of culling are handled in order to improve performance
37.45M
4,935
2 weeks ago
Client
Library
Optimization
Utility
Fabric
NeoForge
+1
Language Reload
Reduces load times and adds fallbacks for languages
23.29M
1,612
Last month
Client
Optimization
Utility
Fabric
Quilt
BadOptimizations
Optimization mod that focuses on things other than rendering
21.08M
2,465
2 months ago
Client
Optimization
Fabric
Forge
NeoForge
Enhanced Block Entities
Reduce block entity FPS lag with almost no compromises, and improve their visuals
18.49M
5,906
Last year
Client
Optimization
Utility
Fabric
Quilt
Particle Core
Particle optimizations: Culling, rendering optimizations, configurable particle-type-specific spawn reduction, and potion particle disabling. Compatible with Sodium, improves performance over Sodium alone.
6.47M
1,069
Last week
Client
Game Mechanics
Optimization
Utility
Fabric
Forge
+2
DashLoader
Launch at the speed of light.
2.08M
2,009
6 months ago
Client
Library
Optimization
Utility
Fabric
Quilt
Server Pinger Fixer
Improves pinging speed of the multiplayer server list
1.79M
361
2 years ago
Client
Optimization
Fabric
Simply No Shading
Removes darkening on sides of geometry, inspired by the old lighting from OptiFine's internal shaders, for in-game blocks, clouds, and (block) entities.